What I like about this game:
- Very nice pixel graphics
- an interesting story start
- it's a round-based RPG (I like those a lot)
- Music that is okay (it's getting annoying over time though)
The worst part of this RPG is the controls; they're really awkward and sometimes really frustrating (I currently fail at bunny floor 8). I applaud the attempt for a novel battle system, but there would be better options.
So here are some suggestions:
a) Is there any part of the story, where it's necessary to control the characters separately when they're not in battle mode (i.e. not a single enemy nearby, or even in the room)? If not, you can safely assume that the player solely intended to have separate controls only for fighting.
b) There should be a better visual cue, which character currently has the lead (e.g. a circle around it's feet) and which one is currently controlled (yes, I saw the grey box).
c) During a battle where I control both characters, I have faced situations where I pressed the arrow key to finish a move of one character, but accidentally that was interpreted as another move for the next character (i.e. I moved with one character in a position that I didn't want to). This is a very frustrating situation, which lead to lost battles.
d) Is it really necessary to handle weapons and (healing) items as if they were the same? i.e. I find it really awkward that I have to switch from a weapon to a healing items during a round...
e) Have you considered using more than 2 keys? Sometimes I get confused over the multiple modes especially during battles. I'd rather prefer to have a system where I have to press ctrl+1 to use a healing item. I accidentally used healing items or stood still when I wanted to attack, etc....
and some minor details:
f) there's probably no need to switch to cinema mode, just to tell the player that a door is locked ;-)
g) I don't want to go back to the start screen, when I'm killed (or at least not by default), but to respawn at the last save point
h) add a skip dialog/cutscene option; especially for those times when the player already saw it, as they had to respawn
i) it would be nice if there was a permanent or icon if a room has been cleared/is safe (not just a disappearing message). Also it would be nice to prevent the player from accidentally waste weapon usages (e.g. remote weapons) in these situations.