so-so
The music was ok, but I'd still like to have buttons to disable the music separately from the sound effects. The title/menu music got really on my nerves!
The graphics were quite nice and photo realistic; therefor the cartoony pause and mute buttons looked very awkward.
What's about that square written behind "Score"? O_o
And how do I actually acquire score points? I guess it depends on the time, but this is left very unclear.
Have you ever tried to make a better distinction between solid parts and background parts (I'm not talking about the background layer)? There were some situations were I found it hard to tell which lead to frustration as I was unable to plan ahead.
Please either remove the foreground layer or make it partly transparent if it overlaps the character; in the current form it is just very annoying.
The controls were suitable. I liked the possibility of pressing "Space" inbetween levels, but you should have taken care that this also works before level 9 (where I had to use the mouse pointer again).
The game doesn't seemed progress that much, i.e. there were not so much more interesting parts in later levels. Something like decaying or moving parts would have spiced up the game.
The scenario was somewhat strange. Cars which were turned upside down or stacked on top of another? Billions of snow mobiles? But all houses remained in shape?
I know that a lot players don't care about this, but a background story would have been nice; even if it would have been only 2-3 sentences...
Overall I found that there you seriously put some effort in some parts of that game, but that the game was not very innovative at all.