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Valio

87 Game Reviews

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Stuff I disliked:
- Muting music doesn't work too well by hitting the "M" key it seems to me
- Game doesn't stay in music muted mode
- No replay key (you have to click)
- Doesn't work for deaf people ;-)

Sabtastic responds:

Hah - that last one got a chuckle out of me.
All very good observations! Thanks!

Great concept.
Reasons I gave not 5 stars:
- the quests could have been way more obvious (except the one with the cat)
- there could have been more feedback considering the people (e.g. having them immediately slightly reacting; or the protagonist; or having some sound effect indicating discussion)
- I consider the sound arrangement odd (the music suddenly stops and starts later on)
- the medal was not given out immediately after accomplishing all quests

I think there's hardly anything to complain; graphics, sound, game-play; all perfect. Kudos!
Probably only the issue with having to choose between two kinds of fixed game controls.

Although some parts were extremely difficult; e.g. the one were the coldness showed the way was really frustrating.

I found a few [non serious] glitches (I think): Once I burned a soldier and suddenly a nearby larvae started to behave like a burning enemy (jumping around from left to right). In a lot of rooms I was able to walk on the ceiling. Then there was this strange bird boss bug, where the bird attacked me first, I left the room and when I returned the boss was stuck (and I was unable to proceed as I could neither kill him). Then there was this bad-ass room (the one which required about 13000 points and you had to jump over the birds: when you leave on the top exit it took me back to the start screen. A few times I was able to do slight wall-jumping (but it took a lot of time).

Parts of the game reminded me of QuackShot (especially "abusing" the birds with the new weapon).

Just two questions:
1) Is there any real secret to find where "the wall on the right seems hollow"? I tried to stack two barrels on each other as I thought there could be possibly a second wall to break (one tile above the ground) but never succeeded.
2) Do you happen to have a Flattr or Paypal account? I consider myself a pirate, but always would like to honor creators of art that I appreciate so much :-)

Hypnohustler responds:

I'll be sure to check in to those bugs, thanks for taking your time to report them. :)
1) There is a breakable wall there, you should be able to use barrels and find couple beers inside.
2) HypnohustlerGames (at) gmail.com is my paypal account. All donations go directly to my sons candy budget. :)

I overall liked the game. What *really* got me frustrated however was that the game got stuck when the giant was in the town; so I didn't had the opportunity to enjoy the ending (or the medals) after investing quite some time into finishing it :-(

I overall liked it. What I definitely was that there was no possibility to save progress.

I like the basic idea, but I'm not sure what to think about the implementation.
1. What frustrated me most, was that I had no clue whatsoever how I could make progress in the game (i.e. change the starting position).
2. As said, I like the timeline idea. But why does it seem to me that there are soooo many random obstacles like clouds, squares, circles and triangles, but very few accurate historic references?
3. I personally would have preferred if there was a choice to use the keyboard entirely.

I like the idea and the implementation. At last an original game concept since loooong time! The music, sound effects, controls and graphics were fitting.

BTW: I got the secret medals before the others. I just had a hard time to figure out, hot to get past some biological limitations ;-)

Okay, this is probably rather an interactive movie than a game. I found the interactivity almost a bit too limited (like it's kinda incomprehensible why you can't steer the character in certain directions; you could give at least a visual hint or do it as most adventures do, by displaying a short note of the thoughts by the character which e.g. says "I should not go back until I repaired the communication").

I think you really grasped the atmosphere quite well, graphics and sound were flawless.

I saw the codes posted by another user but didn't quite figure out how one should get all of them or how one should connect them (but at least I did figure out the one for moon).
In case the "E" key for returning to the menu doesn't have a special meaning, I would strongly suggest to choose another one; the first time I was at the end I may just have to mirror the words; well you can imagine what happened, when I tried to do that for the first word ;-)
From a usability perspective it's probably also bad if you played through the whole game and you probably just wanna figure out some code, but you have to start all over again; so after recieving the "step" medal one could probably offer a shortcut (yes, I know this is a trade-off for atmosphere).

EventHorizon responds:

In the secret room the words as "life", "moon", etc. are some clues, just know how to interpret these words and you can get the codes without any problems, thanks for your review!

Well done.
The game quality reminds me of the one of the IE browser...

Overall I loved the idea, but I still can't get all 9 eternities.
I guess the one missing is in Kenya in a cave just opposite (left to the) flower. I tried to get into that cave before the updated version and I tried it now...no luck...

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