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Very strange bug?

I finished the original chaos version and came back to play it again (I love it!); never had any problems with this one.
Now I wanted to play this version [CLNR], but I can't get over level 3 (the one where you have to evade red freaks for the first time). Every time I click the door to get to level 4 I get a noisy screen (as if I died). Every time I click on repeat I get the noisy screen again.
Based on your walkthrough video I assume that this is not the way it should be. Maybe a strange error related to Flash player 10?

HapPie responds:

I've just tested it, and it worked fine.
P.S. Thanks for making me play this agaiNAAAAAGGHAGHAGAHGHGHAGAHGAHGAHGHA WHY.

Interesting approach, some improvements needed

I think it's a smart marketing approach in several ways.
1. Through viral marketing you achieve spreading the music album.
2. Instead of waiting for someone to make fun of her (as in case of amy winehouse "rehab game" ), she's the first to make fun of her with a video game; so it's unlikely that someone who comes up with a bad quality lily-allen-rehab-game will get that much media attention.

About my impressions of the game:
I played it until I was in level 10, but haven't managed to finish it. It motivated my enough to try it several times again.

The drawing were nice and fitting; except for the alcohol bottles, that looked like bad resized photographs.

The controls were ok; I found it only somewhat annoying that I could not jump onto ladders.
It seems as if there are some minor code bugs. Once a level started pitch black until I died; another time I managed somehow to fall all through that "fear wall", without getting killed. But that obviously occured very rarely.

I think it's a good idea to tune down the music, instead of completely stopping it inbetween levels.
I would like to have an option to let the music player stuck to one song. Actually I prefer the instrumental version while playing the game.

I haven't become a fan of Lily Allen music, but at least you got me to look up her Wikipedia article, because of this game ;-)

Matmi responds:

Thanks for your review. I'm glad we got you researching Lily

Loved it!

This is really a step forward. While "Rise of a Knight" was merely an action game, this is already quite an RPG, but without taking too much action out of it.

I found it a pity that there was e.g. no way to save the poor man's girl in the side quest...like using the freeze spell or something :-/

I can fully agree on the points Tonash (comment below) brought up, except for point (1) maybe. The world wasn't that big, that the transitions got on my nerves yet.
Additionaly I think there was a "Quest Tracker" (Key O). But a map which actually displays the game routes and show's where to find the next quest, would have been really helpful.

SeethingSwarm responds:

Okay, cool. Yeah I agree with all your points and the ones of Tonash. Thanks for the review and glad you liked it!

Best graphical adventure I've seen on NG

Just one little question: is there some sort of easter egg with the ice cream or is it just a red herring?

Graphics & Style - just great, reminding me of the Larry series
Sound - good background music, not to going on my nerves but also not to decent. Very clear & good voicing.
Violence - well, it had some minor violence in it; but still much less violence than it is usual in primary schools today :-(
Interactivity - Great. Perhaps you could have add some more descriptions to non interactive objects, plus I'd like to turn have an option to turn off the "scroll through all icons in my inventory with the mouse wheel"; when I had a lot of items, this was more distracting than a help.

LiLg responds:

Thanks for those suggestions I think well definately incorporate them into griswold 2 and possibly hewitt 2 if we ever get that far :)

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